Programme
Day 1 - November, 17
9.30 |
Registration |
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10:00 – 11:00 |
Official Welcome |
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11:00 |
Keynote Speech: “New metaphors for learning” |
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11.30 |
Coffee break |
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11.45- 12:30 |
Papers presentations (10 min each + 5 discussion) |
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GBL Design for Enhancing Creativity in the Classroom |
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Learn2Lead: the Full Range Leadership theory embodied in an agent-based simulation |
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GBL at school: A challenge between pedagogical potential and organizational boundaries |
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12.30 |
Poster Session |
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13.30 |
Lunch break |
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14.30 |
Teaching to Teach with Technology: a programme for Teachers, Trainer and facilitators |
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14.45 |
T3: International experience at work and knowledge sharing |
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15:45 |
Coffee Break |
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16.15 |
Keynote Speech: “Serious games: a proposal of taxonomy based on the relationship between game and simulation” |
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16.45 |
Round table: “Do technologies change the training / teaching environments and how?” |
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17.30 |
Closing Session |
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18.00 |
End of first day |
Day 2- November, 18
9.30 |
Welcome and introduction to the programme |
|
9.45 |
Keynote Speech: “Raise your game - getting learning games sold and used” |
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10.15 |
Poster Session |
|
11.15 |
Coffee Break |
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11.45-12.30 |
Papers presentations (10 min each + 5 min discussion) |
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Game Guru: Using a Narrative Videogame to Learn About Narratives and Videogames |
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The Implementation of DGBL Approach in Primary Schools across Renfrewshire |
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GBL to Support Professional Distance Education |
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12.30 |
Keynote Speech: "Serious games applications in the medical domain" |
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13.00 |
Lunch break |
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14.15 |
Introduction to the showcase |
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14.30 |
Showcase: Game sessions and editor demonstrations |
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15.45 |
Coffee Break |
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16:15 |
Round table: “GBL nowdays…” |
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17:00 |
Wrap-up Session – PROACTIVE winners award |
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17.30 |
Closing Session |
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18.00 |
End of second day |