Published: September 9th 2021 – Last revision: September 9th 2021
This research line encloses a set of research papers and Final Degree Projects of Computer Science students focused on the development of serious games for computer literacy, acquire programming skill and others. We work on gamification projects with the aim of motivating educational activities.
Moreover, another line of research is adaptive gamification, which takes as initial information players’ profiles and considers also how these profiles change over time based on users’ interactions. Then, we provide the users with a personalized experience through the use of game elements that correspond to their dynamic playing profile.
Projects in High Education
Media
Contributors
Universitat de Barcelona
Universitat de Vic
Sergi Grau
Related Publications
From Learning to Game Mechanics: the Design and the Analysis of a Serious Game for Computer Literacy
Baldeón, J.; Rodríguez, I.; Puig, A.; Gómez, D.; Grau, S. From Learning to Game Mechanics: the Design and the Analysis of a Serious Game for Computer Literacy. Actas 11 Conferéncia Ibérica de Sistemas y Tecnologias de Información n.II, pp. 186 – 191. Las Palmas (Spain): IEEE, 2016. ISBN 978-989-98434-6-2
Iterative Design of a Gamified Course in High Education: deployment and evaluation.
J. Baldeón; I. Rodríguez; A. Puig; M. López-Sánchez. Iterative Design of a Gamified Course in High Education: deployment and evaluation. Proceedings of the 4th International Conference on Higher Education Advances. HEAd’18. pp. 1521 – 1529. Valencia (Spain): Universitat de Valencia, 2018. Available on-line at: <http://www.headconf.org/head18/wp-content/uploads/pdfs/8241.pdf>. ISBN 978-84-9048-690-0
Evaluación y rediseño de una experiencia de gamificación en el aula basada en estilos de aprendizaje y tipos de jugador. Gamificación en aulas españolas.
J. Baldeón; I. Rodríguez; A. Puig; M. López-Sánchez. Evaluación y rediseño de una experiencia de gamificación en el aula basada en estilos de aprendizaje y tipos de jugador. Gamificación en aulas españolas. pp. 95 – 111. (Spain): InCom-UAB Publicaciones, 2017. ISBN ISBN 978-84-94417 https://ddd.uab.cat/pub/llibres/2018/188188/ebook15.pdf
Design and Evaluation of Gamification Experiences in Computer Science Studies
I. Rodríguez, M. Salamó, A. Puig. Design and Evaluation of Gamification Experiences in Computer Science Studies. Proceedings of International Conference on Higher Education Advances (Head’20) DOI: http://dx.doi.org/10.4995/HEAd20.2020.11212
We Are Not the Same Either Playing: a Proposal for Adaptive Gamification
I. Rodríguez; A. Puig, A. Rodríguez. We Are Not the Same Either Playing: a Proposal for Adaptive Gamification. 23è Congrés Internacional de l’Associació Catalana d’Intel·ligència Artificial (CCIA 2021) Lleida, online.